Blog Post 3: Prototyping
I named our board game Kingslay. In Kingslay our main objective is to kill your opponent’s king in order to win. This game board game is a variation of chess but with a twist by using dice rolling to control the amount of spaces your pieces can actually move. Only power pieces and the kings can kill other pieces. The pawns exist to block your enemy from moving since you need an exact roll to kill. Kings can kill each other and can only be killed by other pieces once all their pawns are killed. In the first game we played, both of us setup our pieces in a foolish manner.
Within one turn, I rolled a six and was able to instantly kill my opponent’s King and win the game. Once that happened, we created up a rule which would limit the amount of spaces you can move in the enemy’s half the board by one space. In our second play through, I won again but it took longer. We noticed that it took a while to kill every pawn because it relies on dice rolling luck. In the end, we always somehow won by killing another king with a king.
We then decided that it does not take the exact roll to kill another enemy and that kings will be invulnerable even to another king until all pawns are dead. This improved the game flow and made it easier to kill enemies.