Blog Post 8: Final Project
Our final project is a top-down survival shooter game. After our enemies sprites were finally created, we were able to come up with a proper name for our game, Handfestation. Handfestation has hordes of hand creatures running towards you for you to destroy. Your goal is to survive as long as you can and rack up the highest score that you can submit to our built-in online highscore system. You have a set limited amount of health and ammo. Hand creatures have a chance of dropping more ammunition for your gun. There are three types of obtainable guns to choose from: shotgun, rocket, and machine gun, which can all be acquired by destroying monster spawning portals. I implemented a unique mechanic where there are blocks placed all over the map for you to move around. This serves you some more strategic planning in which you can block off and slow monsters down while you shoot them down through the cracks. One of our biggest challenges creating this game was optimizing it. We realized that spawning many enemies will lead to a slower performance but this game relies on the challenge of being surrounded. We capped the monster spawn to 100 and utilized a built in game maker function where you can deactivate objects outside your viewing screen. This helped rendering the game much smoother without the huge map and monsters stored in memory constantly.
You can play Handfestation at: http://vannakittikun.com/old/Handfestation/